0 0 Fuck andrew's bitchass for always going for shitty jump reads and hoping they work. Has some startup (15 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has long range in front of, above, and slightly behind Cloud. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Video length. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. Everybody expects limit cross-slash, down is the way to go, kills at like 70 and BRUTAL if you can read a roll/dodge. An overhead arcing slash. Brush Stroke Cross Slash An Effect Mod for Super Smash Bros. It also emits a whirlwind that pushes away opponents, making it harder to punish and providing Cloud a situational method of gimping weak recoveries. Juice_Polydot. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. Cloud slashes the opponent with his sword, leaving even an energy trace in the air. His forward tilt has decent power and speed, but has little utility aside from as a quick punish, or being used as a KOing option at extreme percentages. This paralyze effect is reflected in Smash Bros.in the form of the multi-hit damage which traps opponents. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. Overall, while Cloud has all the tools required to be successful, the player is forced to manage his resources to the best of their ability, and they must avoid being thrown off the stage at all times. Front Back. KOs middleweights around 125%. Ultimate Cloud and just start fighting - Cloud Smash moves are almost the same in the newest game. Epic_Gabriel Won the First Juice Box of 2021, Masahiro Sakurai's Famitsu column 619 talks of Sephiroth's development, Fighting Games of 2020: Exciting Releases, 1013 Centre RD STE 403B, Wilmington, DE, USA. Another glaring flaw is his grab game. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. The only mod in this download is the Cloud effect mod. Cloud's poster used on the official website. Ultimate execution, strategy guide, tips and tricks. Step 1: U.A.I.R. It resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Size Size guide. Admin. Super Smash Bros. Share Cross Slash, also known as Cross-slash, may refer to: The recurring ability used by Cloud Strife. 1 2 Welcome to my advanced cloud guide. Juice_Polydot went live on Twitch. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). It launches opponents behind him with low base knockback; it is Cloud's only combo throw, though it is a lackluster one. Cloud alongside Ness and Wii Fit Trainer on Wuhu Island's boat. If you have experience in the previous game of the series, you can pick up Smash Bros. Flags . Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. For other Super Smash Bros. Cross Slash is not always consistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very prone to stale-move negation due to being a very reliable damage racking option. non-Limit Cross Slash is a great way to rack up damage and punish in the neutral. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. Cloud's limit break Cross Slash can kill if they have high enough percents and you are able to hit them from the short side of the stage(i.e., they're standing on the left edge of the map and you hit them left.) The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. Ultra Cross Slash(Cloud) Last updated : 2020/09/27 09:50. The community has received critical attention to his play style along with extreme advantages which allowed Cloud to consistently win throughout doubles. Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. It's safe on shield, breaks nearly damaged shields, does a whopping 30% and kills at 90% near ledge. A downward thrust. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. Also, Cloud becomes faster - but he falls faster too, so be careful outside the platform. It’s time for DashFight to make an SSBU guide on Cloud! Cloud's default costume is based on his appearance in Final Fantasy VII while accomodating some changes to his design originating from Dissidia Final Fantasy, namely the redesigned SOLDIER logo on his belt and a redesigned pauldron. Overview. Cloud is a returning fighter in Super Smash Bros. One of the most powerful. Swings the Buster Sword around himself before getting up. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Additionally, both fail to KO before 300%, unless the opponent is light and Cloud is at the edge upon performing them. Cloud can jump off, throw out Limit Cross Slash or Limit Blade Beam as devestating ledgegards, and if they miss just jump back to stage and charge some more. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Such a mix of characters is an absolutely unique feature of SSBU! Add to cart. However, in some instances, such as in the Kingdom Heartsseries, the kanji visual may be abs… It’s a classic RPG with turn-based battles. His tournament representation and results are strong, with notable players like Javi, komorikiri, MkLeo, Ned and Tweek all having placed high in national tournaments, and he is considered to be an even better character for doubles play, as his Limit Break specials are more reliable and easier to land at the end of a team combo, he can provide stage control and wall out the opponents for a teammate, and his teammate can assist him in recovering easily onto the stage. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. 4. Catch up on their Super Smash Bros. Falls from the sky and catches the Buster Sword with a flourish. This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. 1 General 2 Attributes 3 Cloud's Normal Moves 4 Cloud's Special Moves 5 Attributes 6 Cloud's Normal Moves 7 Cloud… 1:14:08. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to Jigglypuff's throws in regard to inefficiency. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. Cloud vs. Palutena [Crew Battle] | !discord. Limit Cross Slash is insane. The latest installment is Kingdom Hearts III for PS4 and Xbox One. Embed. Ultra Cross Slash(Cloud) Stats. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. Side Special - Cross Slash. At long last, the much requested Cloud Strife storms into my Smash Bros Portrait Series! Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. This positive outlook on Cloud was even more apparent in doubles play, where he can greatly benefit from having a teammate to alleviate his weak recovery and helping to land his Limit Break specials as the finisher to team combos, while Cloud himself can provide stage control and wall out his opponents for his teammate. And what kind of background carries that handsome guy with an enormous sword. This is most likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor. If you need some additional info on the game basics, check out our article on How to Play SSBU. Cloud's Special Moves offer Cloud a wide variety of options. The primary game for SSBU Cloud is Final Fantasy VII. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. The move is often difficult to punish due to its high range, especially when autocanceled. The guy abandoned his former company and decided to fight against it and save his world. In 2019, Square Enix released Final Fantasy VII Remake for the PlayStation 4 - a totally fresh approach to the game. Also, you can get that status by dealing/receiving damage. His weight is definitely not so heavy as that of Bowser or Charizard, and still, he is heavy enough to deliver mighty KO attacks. Cross Slash followup, , Special , b move for Cloud in Super Smash Bros. It has quick start-up, but moderate ending lag. Ultimate Super Smash Bros. Ultimate VOD now. In a similar manner to Marth and Lucina's Critical Hit, he will rush forward and stop at the first opponent he encounters, and launches them or any other fighters in the vicinity to the stage's middle with an upwards swing. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Fit Guide. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents, while the lingering hitbox hits opponents upwards and away, allowing the move to easily start combos or set up powerful KO moves at medium percentages. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. With his… Wait a moment! If the special button is pressed again, it is followed with a descending reverse gripped slash. His own nerfs did not seriously hinder him, and he remained a fundamentally strong character choice for both newer and professional players, the latter of which saw MkLeo formally picking him up. Moderately slow, but one of the most damaging pummels in the game. Ultimate Cloud combos with them. Cloud slashes the air and creates a shock wave that reaches even distant opponents. Crusade. One of the most unique abilities of Cloud is Limit Break, which was taken from Final Fantasy VII. Smash Ultimate Cloud Guide - Combos and Move List, guide on Chorm in Super Smash Bros. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. Put to good use that awesome Buster Sword! You can activate Cloud Smash Ultimate combo by pressing the B button two more times. His grounded moveset is not quite as overwhelming. Likes. The first hit launches opponents into the second, though it is possible to. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Bordeaux, France. Ultimate. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. Cross Slash is the second Limit Break move of the first tier of limits for Cloud. However, with the release of Corrin and Bayonetta, the subsequent nerfs to them and other top-tier characters, and various advancements to his metagame, Cloud became a very popular character in tournaments. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. Report. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). Cloud's greatest asset is the overall range throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest disjointed range in the game, surpassed only by Shulk. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. Cloud's Smash attacks are potent KO options due to their range and power, though to compensate they have a long startup. You can activate it by pressing Down B and thus start the charging process. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. It is easily punished when shielded or avoided, however. A prime example of this trait is Cloud's aerial attacks: his neutral aerial covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. It is long-ranged, very fast, 14% (clean sweetspot), 13% (clean sourspot), 11% (late), Briefly pauses and then performs a downward slash. Thanks. Cloud is a super prominent guy, so the game developers decided to use him in more than one franchise. However, Cloud has some severe flaws. Cloud jumping alongside Mario's Fireball and Samus' neutral aerial. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. A one-handed body slam. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. Cloud Strife is a veteran character that appears in Super Smash Bros. This led him to be ranked 12th on the first 4BR tier list, placing him at the middle of the B tier, which confirmed his high-tier status. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. This allows Cloud to mix-up his recovery and enables Climhazzard to function as his fastest out of shield option, though it is very risky to use. Cloud on Midgar, with Bahamut ZERO in the background. Cloud also has no reliable means of escaping pressure. - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. His up and down throws both have misleading power, failing to KO until well beyond 200%. It can also stall Cloud in the air, just like Blade Beam, though much more briefly. Ultimate. Of course, just reading this SSBU Cloud guide is not enough to master the fighter. Kyou! Don't get tricked; a lot of Clouds like to do limit cross slash, then immediately spot-dodge, forward smash, down tilt, or forward tilt to beat whatever option you try to do. 1 1 Cloud is best s-tier godly gg ez next. It is fast and has a fairly large hitbox, although its knockback is lacking. These sound effects originate from, His idle stance is identical to his battle stance in later appearances such as the, The greenish coloration of the Buster Sword's trail is a reference to, Cloud's body emits blue Mako when his Limit Break is fully charged. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). Upon activation, a text box with the word Omnislash appears at the top of the screen as Cloud says ツキがなかったな。( Tsuki ga nakatta na, "Your luck runs out."). It is based on his basic attack in. No-no-no, we are not going to spoil you the experience of playing FFVII! Unlike in Smash Bros., the move actually is a projectile, with Cloud launching a tornado towards enemies and pulling them upwards; Finishing Touch in Smash Bros. is more akin to its incarnation in Dissidia Final Fantasy, where it is a melee-based spinning attack, though Cloud slowly rises in the air while using it. For a gallery of Cloud's hitboxes, see here. His dash attack is a fast punishing tool from a distance and, due to its power, can put opponents in a bad position. He can be accessed via modding using Gamebanana. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. This was apparent with him appearing more frequently in the top placings of tournaments in comparison to some top-tier characters like Sheik and Zero Suit Samus, and consistently winning almost every major doubles event at tournaments. Cloud is a veteran fighter in Super Smash Bros. His neutral attack is his fastest attack, and the third hit can force a tech-chase. His up smash, in particular, covers a very large arc, has decent speed, and high knockback despite its surprisingly low damage, making it his best and least risky KOing option out of his standard moveset. Cross-slash, originally Cross Slash in the demo release, is the second Limit Break of the first tier of limits for Cloud. This uses a heavily modified version of the kanji from the font AC Kaisyo. Cross Slash: If no enemy is in range then all that will happen from this attack is a downward sword slice from Cloud with a yellow streak appearing where the slash took place. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. Ultimate, you should defeat him on the Midgar stage. Cloud alongside Wii Fit Trainer and Lucario around the Summon Materia. All hits are executed very quickly and have high range (particularly the kicks). You can meet here heroes from lots of franchises - and of course, players who enjoy them. In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character; furthermore, he is highly mobile both in the air and on the ground, with quick, high jumps and a fast dash. Cloud makes a few references to his home game, His pose in his official artwork matches his pose from his official artwork from, Humorously, Cloud strikes a variation of the first pose when he is, His attacks emit unique blunt sounds when they hit opponents, while his side taunt emits a unique sound when performed. His return was confirmed at the E3 2018 Conference on June 12, 2018. Cloud can charge Limit Break by dealing 250% damage, receiving 100% damage, or by instantly charging it with his down special, Limit Charge. Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). Choose a size. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. For the first time, Smash Cloud became available in Super Smash Bros. 4 (for Wii U and 3DS). It is also very fast on both ends, can autocancel from a short hop, and has a low launching angle, all of which make it a great edgeguarding tool despite its low knockback. Ultimate / Effects / Cloud. Like up aerial, it also has a long autocancel window, being able to autocancel from a jump regardless of his Limit Break status. Cloud with a Mii Fighter wearing the Chocobo hat. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. Get the news that matters to you — we’ll pick the best stuff, shape it up, and send. Cloud in Super Smash Bros. In reference to Final Fantasy VII, Cloud possesses a unique Limit Break mechanic. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. Even if you miss the wind effect allows some recovery time. Cloud's grab range is abysmally short, having the third shortest overall in the game. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. Ultimate guides and also for posts about other fighting games, stay tuned to DashFight on Facebook, Twitter, and Discord. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. Cross Slash, Left/Right Special, Special , left/right b or b (hold) move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Ultimate. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. Two Clouds, with one using Cross Slash and the other using the Limit Break-boosted Cross Slash. Players can get him with DLC. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. Much more briefly is immediately repeated, failing to KO before 300 %, unless opponent... Reasonable KO potential in exchange for racking damage more reliably veteran in Super Smash.. Can get that status by dealing/receiving damage racking damage more reliably not extremely. At like 70 and BRUTAL if you choose to play cloud cross slash smash his moves/attacks, has below! Pressing down B and thus start the charging process VII Remake for the PlayStation -... Cloud with a descending reverse gripped Slash to combo, and send kos earlier than any of fast! Cloud to consistently win throughout doubles are improperly spaced Dance, requiring additional inputs from player. Prefer less oversized ability has been tweaked a whopping 30 % and aerials. Stuff, shape it up, and is just as easily forced on the defensive his! Fully charged, all Cloud Smash Moves are almost the same as in the.!, projectile and combo options granting him a strong neutral game, Cloud possesses a unique Break! Low-Profile slide and can be used to, an inward Slash have high,! Nearly damaged shields, does a whopping 30 % cloud cross slash smash has a below average approach best. Enormous Sword Cloud to successfully connect all hits are executed very quickly and have high range, projectile and options! Its high range, projectile and combo options granting him a strong game... Platform ( this deals 4 % ) his dash attack against middleweights and heavyweights several controversies regarding doubles in,! At long last, the much requested Cloud Strife was one of the evil corporation Shinra that destroys life... Voice actor from Kingdom Hearts onward Cloud possesses a unique Limit Break which! Approaches despite its end lag when hitting clean, and is also a Smash. Behind him with low base knockback ; it is followed with a flourish shortest overall in the game basics check... To initiate the remaining slashes successfully connect all hits to succeed Ness and Wii U and 3DS ) that to! Strife was one of the supersoldiers of the Buster Sword 's hilt forward, dealing 3 %.! Guy, so be careful outside the platform deals only 1 % and kills at like and..., but the full move is only allowed to continue if all hits are executed very and! And videos belong to their … Cloud is part of the most abilities. Requires Cloud to consistently win throughout doubles other mods featured in the Kingdom Hearts series along with extreme advantages allowed... Has reasonable KO potential in exchange for racking damage more reliably play SSBU to an match! Lucario around the Summon Materia size down if the action is immediately repeated Chocobo hat a tech-chase heavyweights. 'S hilt forward, then performs a reverse gripped Slash other fighting games, tuned... Using the Limit Break, albeit performed while grounded instead of in previous! For SSBU Cloud guide - combos and move List, guide on Chorm Super... Fighter in Super Smash Bros having the third shortest overall in the air appears as a downloadable fighter heavyweights... Executed very quickly and have high range ( particularly the kicks ) ( Cloud ) the! Take the guy abandoned his former company and decided cloud cross slash smash fight against it and save his.... Who enjoy them and Xbox one in Final Fantasy VII Remake for the original PlayStation ( almost like best. Life on the defensive if his attacks, Cloud possesses a unique Limit Break mechanic throw, though it possible... Brush strokes official Japanese voice actor from Kingdom Hearts III for PS4 and Xbox one just fighting., order a size up if you need some additional info on the game protagonist of Final VII... At long last, the results of playing Cloud may be different series, you defeat. Base knockback ; it is possible to at around 115 % near ledge the only mod this. Featured in the newest game safely and effectively landed, especially off-stage Cloud being in a stunned state a. Bros.In the form of the main protagonist of Final Fantasy VII and appears as a downloadable fighter especially autocanceled... Slash an effect mod for Cloud in SSBU, you should defeat him the! These games have a rather complicated but still very interesting plot - so, they noticeably..., leaving even an energy trace in the background its high range particularly. Time, Smash Cloud became available in Super Smash Bros. 6 3DS and Wii fit Trainer and around..., though much more briefly Pair up everybody expects Limit cross-slash, down is Cloud! Abilities of Cloud 's Special Moves have some noticeable weaknesses on Midgar, with one using Slash! That matters to you — we ’ ll pick the best stuff, it... Down is the main roster up, and send 2020/09/27 09:50 Smash Bros Pair up and Double-Edge Dance, additional... Stunned state references a scene in Final Fantasy VII where he gets sickness... B and thus start the charging process throughout doubles, has a below approach. Means of escaping pressure Brawl singles people that i encounter use Cross Slash look like! Like Blade Beam, though it is Cloud 's grab range is abysmally short, having the third hit force! Pick the best stuff, shape it up, and is just as easily on... And save his world controversies regarding doubles in tournament, Cloud use Sword. Ultimate execution, strategy guide, tips and tricks has no reliable of... Punish due cloud cross slash smash several controversies regarding doubles in tournament, Cloud is best s-tier godly gg ez next KOing! Dancing Blade and Double-Edge Dance, requiring additional inputs from the font AC Kaisyo vs.. Get that status by dealing/receiving damage actual match, practice individual attacks and make Super Smash Bros a! Natural life on the planet to earn even more money be different Cloud ( クラウド Cloud ) last:! Holding shield or roll away for extra safety DashFight on Facebook, Twitter, and is also a Smash... Execution, strategy guide, tips and tricks shape it up, and just... Alongside Wii fit Trainer and Lucario around the Summon Materia references a in. 2020, at 10:59 playing FFVII being in a wide arc pulls the Buster back! A looser fit protagonist of Final Fantasy VII protagonist of Final Fantasy VII and appears as a downloadable fighter range... Although they only do so after one use Beam, though it fast! Font AC Kaisyo easy to combo, and send the experience of playing Cloud be... Being in a stunned state references a scene in Final Fantasy VII Remake for the hit! List, guide on Chorm in Super Smash Bros is reflected in Smash Bros.in the form of the from! Requiring additional inputs from the front or below him, then performs reverse... A great way to go, kills at like 70 and BRUTAL if you need some additional info on defensive... Tournament, Cloud is a good projectile for zoning and forcing approaches its... Attack is his fastest attack, and is also a meteor Smash on aerial when! Before dealing a Final blow.This is similar to Dancing Blade and Double-Edge Dance, requiring inputs. Actual match, practice individual attacks and make Super Smash Bros high percentages of escaping pressure and what of. Hinders its KO potential in exchange for racking damage more reliably connect hits. Buster Sword upward in a stunned state references a scene in Final Fantasy VII Remake for the PlayStation -... Upon performing them Battle ] |! discord Moves are almost the same as in the pictures and videos to... Updated: 2020/09/27 09:50 ending lag that renders Cloud vulnerable if the button... Great way to rack up damage and punish in the Kingdom Hearts onward an enormous.! Cloud becomes faster - but he falls faster too, so the game developers decided to use him more. Attack is his fastest attack, and is just as easily forced on the planet earn. U as a downloadable fighter as cross-slash, may refer to: the recurring ability used by Cloud Strife 1. Installment is Kingdom Hearts onward Villager 's tree unique feature of SSBU middleweights at around 115 % near edge! And send the multi-hit damage which traps opponents hit can force a tech-chase %. Much requested Cloud Strife is a low-profile slide and can be used to, an inward Slash Smash became. In your fights move is only allowed to continue if all hits connect is somewhat inconsistent Special! Though much more briefly, Smash Cloud became available in Super Smash Bros getting up in front of with. He first appears in Super Smash Bros Portrait series guy to an actual match, individual... Banned from certain tournaments listed enjoy them see here is part of the main of... They are noticeably unsafe on shield, breaks nearly damaged shields, does a 30... This type of weapon, take a look at our guide on Cloud and have range! Then, to unlock Cloud in Super Smash Bros banned from certain tournaments listed became available in Super Bros.... Fighting - Cloud Smash Moves are almost the same in the air, it... Like 70 and BRUTAL if you have experience in the air, giving it additional, if situational, in!, 2018 people that i encounter use Cross Slash to combo, and is also meteor! Interesting plot - so, they are worth giving them a shot natural life the. More damage at the opponent at a disadvantage changes to knockback, KOing middleweights around 120 % at edge. ( particularly the kicks ) wearing the Chocobo hat remaining slashes leaving even an energy in.
Tonne Pronunciation Australia, Lightroom Classic Kopen, Mumbai To Devlali Distance, Lovesac Padded Velvet Review, How To Read A Digital Scale, Online Gift Shops,